Studio Sixty Six
Greta Grip  

Greta Grip

Greta Grip enjoys pulling the strings of what is traditional knitting and winding it around the digital age. Grip has hacked her knitting machine. Hacked it by removing its original brain and replacing it with an USB port. Grip is interested in exploring the relationship between technology and handmade craft. What is old is new again, with the use of modern materials and technologies. From the old methodical method of creating out of wrapping something around a straight edge, she ties this realm into the past, contemporary, and even futuristic world of which we lived, live or will live in. Grip’s knitting practice is continually investigating different avenues of expression through knitting using a diversity in size, and in materials. Since traditionally, knitting is seen as small, isolating, piecemeal work, Greta exhibits an approach which opens the concepts of what can be knitted and to what scale. She plays within such areas as: the Slow Movement, eknitting, Extreme Knitting, Intangibles and Wearables.

Grip has even dreamt that she was once a giant knitting needle.

(Image of the artist by Mitch Burton)



Using a hacked knitting machine Greta Grip takes the action of intimate hand knitting to the digital platform. Grip is interested in the relationship between technology and knitting. Hand knitting is simply a code of knits and purls. Hacking a knitting machine is using a code to make more code, of knits and purls. 

Physically, the nature of a woman is to reproduce. With the aid of a knitting machine, this reproductive right comes at play, as it is just as simple to unknit as it is to knit itself. Hours spent hand knitting no longer restricts the capability of the artist. With the emergence of home based knitting machines in the 1980’s, women are able to alter their function from the intended domestic use to micro industries. They had an internal brain that was originally programmed with a library of pre-made patterns. These patterns have their places, yet with open source platforms, these can be replaced with any pattern desirable. That is, the maker can now create their own pattern on their computer and with a USB port, transfer the patterns to the hacked knitting machine and start knitting. From removing the original brain and replacing it with an USB port, Grip converts old technology into new, thus producing a machine of which any image can be knitted. She is no longer subject to size and time. Some consider these hacked knitting machines equivalent to 3-D printers. 

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